using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("RotateByMovement")]
	public class RotateByMovement : MonoBehaviour
	{
		public Vector3 m_previousPos => method_2<Vector3>("m_previousPos");

		public GameObject mParent => method_3<GameObject>("mParent");

		public RotateByMovement(IntPtr address, string className)
			: base(address, className)
		{
		}

		public RotateByMovement(IntPtr address)
			: this(address, "RotateByMovement")
		{
		}

		public void Update()
		{
			method_8("Update");
		}
	}
}
